Website powered by

How to prepare a 3D lumberjack ax model to use in your game?

I hope I gave some little tips to beginners. If you like my work, please don't forget to click the like button.

1. We collect references for the model we want to prepare. There should be images showing the model's anatomy from as many different angles as possible.

1. We collect references for the model we want to prepare. There should be images showing the model's anatomy from as many different angles as possible.

Then we prepare the rough form of the model, that is, the blocking.

Then we prepare the rough form of the model, that is, the blocking.

We prepare a low poly model. While preparing this, the outlines of the model need to show mesh and overlap with the mid (high) poly model. Otherwise, problems will occur in the baking process.

We prepare a low poly model. While preparing this, the outlines of the model need to show mesh and overlap with the mid (high) poly model. Otherwise, problems will occur in the baking process.

Then we prepare a Mid Poly model. While preparing this model, we should consider that we will later create High and Low Poly models from this model.

Then we prepare a Mid Poly model. While preparing this model, we should consider that we will later create High and Low Poly models from this model.

Then, we open a UV map on the low poly model we prepared and paint it in substance painter.

Then, we open a UV map on the low poly model we prepared and paint it in substance painter.